
This setting is also used in cloud bonuses and World 4-2's vine warp zone, however the current level's timer is still valid there, so this setting goes ineffective.Ĭoin rooms (such as the one in World 1-1), water bonus (World 5-2) and World 8-4's water portion, however, use setting 1. While this setting is used by intros (such as the beginning of World 1-2), the game doesn't actually use the setting, since it completely disables the timer in these levels. Likewise, the timer starts at 000 (causes instant death on normal levels) if this setting is set to 0 ( 00xxxxxx). The timer starts at 200 if this setting is set to 3 ( 11xxxxxx), though no valid level actually uses it. The upper 2 bits of the first level header setting byte determines the starting timer. It is currently unclear whether any of its original data exists in the final game. Its internal name is '-1 ( bakudan )', revealing it to be a scrapped version of the Spiny. The SMAS source code reveals it to be another scrapped enemy with removed code. It has similar properties to 09, with the only difference besides its appearance being the fact that it turns into what appears to be an intangible shell after being hit with a fireball.

It appears to be an early version of the green Paratroopa.Ī small fragment of code relating to its size remains in the final game.Įnemy object 13 is a strange enemy with the appearance of an upside-down, scrambled Buzzy Beetle. In the SMAS source code, 09 is revealed to be a scrapped enemy with the internal name 'fly green', whose code was almost completely commented out.


Strangely, it turns into a red Koopa Troopa when jumped on. See also: leaked development materials for the SNES port included in Super Mario All-Stars.Įnemy object 09 is a version of the green Koopa Paratroopa that simply walks in place. It's so ubiquitous, people can't get rid of these carts once they have them. This game cemented Mario as the most famous plumber to grace televisions, with compelling gameplay, catchy music, and good graphics. was, and still is, probably the most well-known and biggest-selling NES platformer ever, especially since it was included with most NES units either by itself or with Duck Hunt.
